Suffer not the witch to live.
A roleplaying game of desperation, resolve, and fury.
Hard Soil.
Empty Cupboards.
Rusted Steel.
Witch+Bane is a world stripped of comfort the cold truth beneath the myths people tell themselves when they need to sleep at night. No chosen heroes. No divine protections. No gentle illusions. What exists instead is the slow grind of survival.
Violence has weight. Wounds linger. A single mistake can put a person in the ground. Communities scrape by through stubbornness and fear. The land is scarred by war, famine, and the thousand small cruelties that stack over generations. In such a place, even small acts of decency stand out with startling clarity. They matter precisely because they are rare.
You play a Hunter. Not a chosen hero. Not a holy warrior. Just a person who got tired of watching the world burn and decided to bring a little fire of their own.
The Shape of the Hunt
Every choice cuts both ways.
Fast, brutal, and unforgiving. Wounds linger. Critical injuries leave permanent scars. Death is final and it rarely waits for a second chance.
Magic is fickle and dangerous. Every spell erodes the mind. Those who wield these powers are feared as much as respected. Nothing comes without a price.
Witches, Vampires, Dragons, Demons cannot be killed outright. Their weaknesses must be uncovered. The conditions fulfilled. Preparation is survival.
This is not a game about despair. It is about struggle. About choosing to stand when the world collapses around you and the cost of keeping that choice.
Choose Your Lineage
Blood remembers what the mind tries to forget.
They break easily. Heal poorly. Keep going anyway.
Cursed with long lives and sharper senses than comfort allows.
Shaped by stone, labour, and the weight of long memory.
The world forgets them. That is exactly how they prefer it.
Ten classes. No heroes. Just survivors.
The wild does not forgive. Neither do they.
They know where it hurts. They know how to make it stop.
Power was offered. They said yes. Now they pay.
Trained to follow orders. Still standing when the orders stopped.
They put themselves between harm and everyone else.
Faith as a weapon. Doubt as a wound that never heals.
No training. No destiny. Just someone who refused to look away.
Magic found them first. They are still catching up.
They don't fight fair. They don't fight at all if they can help it.
Born to comfort. Broken by the truth of the world.
Step Out Into a World
That Does Not Care
Whether You Return.
Coming to Kickstarter October 2026.
A roleplaying game of desperation, resolve, and fury.
Available
in PDF
The complete Witch+Bane core rulebook fully illustrated and print-ready. Every rule, every monster, every scar. Everything you need to run the hunt.
Coming soon via the Kickstarter campaign.