Witch+Bane Suffer Not the Witch to Live
A Fotis Mint Studios Production Witch ✝︎ Bane

Suffer not the witch to live.

Coming to Kickstarter

A roleplaying game of desperation, resolve, and fury.

Hard Soil.
Empty Cupboards.
Rusted Steel.

Witch+Bane is a world stripped of comfort the cold truth beneath the myths people tell themselves when they need to sleep at night. No chosen heroes. No divine protections. No gentle illusions. What exists instead is the slow grind of survival.

Violence has weight. Wounds linger. A single mistake can put a person in the ground. Communities scrape by through stubbornness and fear. The land is scarred by war, famine, and the thousand small cruelties that stack over generations. In such a place, even small acts of decency stand out with startling clarity. They matter precisely because they are rare.

You play a Hunter. Not a chosen hero. Not a holy warrior. Just a person who got tired of watching the world burn and decided to bring a little fire of their own.

The Shape of the Hunt

Every choice cuts both ways.

I Lethal Combat

Fast, brutal, and unforgiving. Wounds linger. Critical injuries leave permanent scars. Death is final and it rarely waits for a second chance.

II Costly Magic

Magic is fickle and dangerous. Every spell erodes the mind. Those who wield these powers are feared as much as respected. Nothing comes without a price.

III The Quiet

Witches, Vampires, Dragons, Demons cannot be killed outright. Their weaknesses must be uncovered. The conditions fulfilled. Preparation is survival.

IV Grim Hope

This is not a game about despair. It is about struggle. About choosing to stand when the world collapses around you and the cost of keeping that choice.

Choose Your Lineage

Blood remembers what the mind tries to forget.

01 Human

They break easily. Heal poorly. Keep going anyway.

02 Elf

Cursed with long lives and sharper senses than comfort allows.

03 Dwarf

Shaped by stone, labour, and the weight of long memory.

04 Halfling

The world forgets them. That is exactly how they prefer it.

Choose Your Path

Ten classes. No heroes. Just survivors.

01Ranger

The wild does not forgive. Neither do they.

02Physician

They know where it hurts. They know how to make it stop.

03Warlock

Power was offered. They said yes. Now they pay.

04Soldier

Trained to follow orders. Still standing when the orders stopped.

05Warden

They put themselves between harm and everyone else.

06Cleric

Faith as a weapon. Doubt as a wound that never heals.

07Commoner

No training. No destiny. Just someone who refused to look away.

08Arcanist

Magic found them first. They are still catching up.

09Rogue

They don't fight fair. They don't fight at all if they can help it.

10Noble

Born to comfort. Broken by the truth of the world.

Step Out Into a World
That Does Not Care
Whether You Return.

Coming to Kickstarter October 2026.

Coming to Kickstarter

A roleplaying game of desperation, resolve, and fury.

Witch+Bane Core Rulebook
Core Rulebook

Available
in PDF

The complete Witch+Bane core rulebook fully illustrated and print-ready. Every rule, every monster, every scar. Everything you need to run the hunt.

Full Rulebook 300+ Pages Instant Download

Coming soon via the Kickstarter campaign.

A Fotis Mint Studios Production All Rights Reserved